So today I started doing some programming trying to finish my tutorial script from yesterday. That’s still a few features missing before its done. But the second half of the day, I focused on drawing.

So on the drawing front I did two things. The first was finishing a drawing I’ve been doing for a while.shielarummeging

So a couple of things went well for this drawing and a couple of things didn’t. The positives I feel are the overall composition is good. The background desert also turned out really well. The areas that I’m not happy with is the shading on the robot lady. The shading of her skin, hair and shirt are a bit off. I think there isn’t enough contrast.

The other thing I worked on today was the beginning of a long term goal. And that was to develop my personal art style more. To do this I want to do a bunch of artist studies. So today I decided to a study of Rebecca Sugar’s art. For those who don’t know her work she is the creator of Steven Universe. So for my first study I drew this fellow. I spent about an hour and twenty minutes on this guy (including reference gathering).RebeccaSugarStudy1.jpg

So the thing I want to be able to like Rebecca Sugar is her near effortless ability to abstract and simplify the human form all while creating an amazing sense of movement. In my above study I managed to achieve a few of Sugar’s idiosyncrasies into my own work. Most noticeably in the face. The areas that aren’t quite right is basically the line work. In Sugar’s work she uses very few lines. And the ones she does are usually quite soft and loose. My lines are very hard and fast and I use a lot of them. So while I have the shape of Sugar’s style I do not have the lines.

And that’s what I did today.