Today's ScreenShot.png

Today I was mostly building tutorials for a new playtest of Kana Quest. I fixed (slowly) a bunch of really boring mundane stuff in Kana Quest like creating an actual recolored sprite for non moving tiles rather than just relying on Unity’s in build color changer (Which only looks good if you have black and white textures). These things sound really small but when you code your game with trans-dimensional spaghetti code everything simple takes longer.

So as a result I’m just giving you all a screenshot of the game with the new non-moving tile sprites implemented.

See you tomorrow.