Today was mostly a day focusing on Kana Quest.  But the first thing I did was make a few more changes to the  drawing from yesterday.SUStudyYellowDiamondFightfinal

There is a lot more I could do with this piece, and to be honest I’m not actually happy with how it came out but I need to finish it and move onto something new. The main changes for today was increasing the boldness of the lines in the gems, and changing some of the colors in the background. The things I don’t like about this piece is it just feels kinda flat and lifeless to me. I know I’m working in a cartoon style but this drawing feels so much less dynamic than what I was going for. I think my lack of skill in shading and color theory really hurt this piece. But alas. It’s time to move on from the art of Rebecca Sugar onto a new artist. I think I might focus on landscapes and buildings after this so I look forward to having my buildings looking like boxes and getting annoyed at them.

Next up is I finally finished implementing a mechanic for kana quest from a while back.

It works like this, you have a “paint” tile that when you use it changes the vowel of any kana you use it with. So above an “a” paint tile used with an “nn” tile changes the sound to a “Na”. Most of the mechanic was already done for me today but the thing I did do was create that splotchy overlay to show that the sound has been altered. The hardest part was actually getting that overlay to go back in the correct place when the undo button was used. But I got it working despite the many bugs.

Finally today I started work on a level select scene in the game. Thus allowing players to pick and choose any level they have beaten.  This is good as it allows folk to replay levels if they have forgotten how to play. You can see the begging of the sprites I will use below.KanaQuestGUIPreview.png

So the numbered tiles will be used for the levels. I will use green borders for levels that the player can access and red ones for levels that they can’t.

And that’s everything I did today.

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