Sorry for there was no Devblog last week but my Grandfather passed away last week and as such there was very little to show for the week. So this is kind of two weeks in one.

So the biggest change to Kana Quest this week is the end of level screen.newEndOfLevelGUI.gif

So the GUI that was just an image last time you saw it. And this is the first implementation of it. There in this GIF there is no numbers on the medal, and some of the buttons don’t work. The biggest change with this GUI is that now the player gets a choice of if they want to go to the next level, retry the current level or go back to the level select area. There is also a close button on this GUI for reasons that you will see in the next GIF.

ShowAllEnglishButton.gif

So this GIF shows two new changes. The most obvious is that there is a “Show English” button. This allows the player to see all the English of the kana once the level is complete. This allows the player to see how the Kana’s sounds interact. The other big change seen in this GIF is that the Kana match effect has been changed. I think it’s a change for the better as it reads a lot better than the stars in between the Kana. It’s still not perfect from my perspective but its a lot better and it is more functional.

NewNewKanaEffect Aaaand lastly we have a revamped new Kana effect. It is is now an external shine rather than an internal shine so it reads a lot better. It took a few goes to get it right but I’m pretty happy how it turned out with this iteration.

And that pretty much covers what I got done this week. I’ll see you next week.

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