So the countdown to Kana Quest’s first public showing is in 7 days! So I’m desperately trying to squash bugs and get a few more things working before I show it in Adelaide in a week.

The first visible change this week is the inclusion of a Hiragana Table. I wanted to include this for Adelaide as its just a small feature that adds a lot of help for the player.

HiraganaTableGif

 

So that was the only major visible change. But loads of bugs got squashed this week. Here is a full list.

  • Fixed a bug where the player could still interact with the Kana Tiles after the level was complete. Thus causing layering problems with the end level screen.
  • Fixed a bug where the number of moves would not be displayed properly at the end of the level.
  • Fixed an animation in the tutorial that had a small faint line appearing during one frame that just looked ugly.
  • Fixed a bug where if you completed a level with a worse medal that you already had received it would over write the better medal.
  • Fixed a bug that caused certain parts of the UI to go away.
  • Fixed a bug that was messing with my title sequence preventing the logo from moving properly.

 

There are several bugs and quality of life fixes I need to get fixed before Adelaide however. They are:

  • Making tiles be counted as “seen” if the player doesn’t look at the tile but still completes the level.
  • Fix a bug which incorrectly displays the amount of Silver and Bronze medals in the level select area.
  • Create level requirements based on how many gold medals the player has received.
  • Create a “help” screen that explains mechanics in case the player forgets important concepts.
  • Fix the tutorial’s “next button” script so that the next button will complete the current piece of text.

That about does it for me this week. I will post a blog next week but it will be on Friday as I will be showing people Kana Quest on the Saturday and Sunday!

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