Hey. Welcome to this week’s Kana Quest DevBlog.

So what have I been doing this past week? I’ve been trying to implement some the changes to the tutorial that I talked about last week. NewTutorial.gif

So above is a new tutorial level that I made this week. There are a few new things here. First is the friendship gauge has been changed to show the size of the largest friendship group. This way it conveys information a bit better. Second I’ve changed the click image to a hand. In play tests with tablets and phones people have been confused by the old mouse. Thirdly is the English text bubbles above the Kana.  I’m doing this so that the player can see the connection between the Kana. Hopefully it will convey the idea that they game is about matching sounds.

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The most exciting addition to Kana Quest this week is that of SOUND!!! I recorded my voice actress Aki Nemoto to perform all the Kana tiles this week.  Here is a photo of my dad (a sound engineer) setting up the microphone with Aki. She did a great job, I got the exact quality to the voice that I wanted. Of coarse I do want to say a big thank you to Dad here for helping me record!

Once the recording was done, I downloaded all the files and implemented them into the game. As of the most recent build, if you double click a Kana it will say its name.

 

KanaQuestMusicManagerBut that’s not all the sound work that got done this week! I also commissioned Nicole Marie T to compose some music for Kana Quest. So far she has finished work on the Kana Quest Theme Song and has done a great job! She is now currently working on the background theme for world one and world two. But in preparation for those assets I have made a music manager. This script will fade the music in and out when changing between worlds and the title screen.

That’s about all I can show you for this week. I’m hoping to get some more play tests done on the new tutorial asap so I can further refine it. Anyway, hope you have a good week and I’ll see you next week.

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