Hi all, this week on the Kana Quest DevBlog we are going to look at the background art for world 5. And how I went about making it, and what I think works and what I think doesn’t.

World5Gif.gif

So something that I did much more diligently for this world was deciding on a color pallet from the start and sticking to it. A good color pallet is the base of all good pixel art and the fact that I’ve been so lax about it is kind of ridiculous. And I think it worked to mixed success in this piece. The background houses and park look great within the pallet, but the focus of the piece; the market stalls are less than stellar. w5wip.jpg

As you can see with my first work in progress picture, the park scene starts off pretty good. There is a pretty limited use of the pallet and it looks pretty swanky.

w5wip2.jpg

Then I moved onto the houses behind the park and still the color pallet held out and kept looking great. And not just great, I felt this world was shaping up to be one of my best ones yet. But things all went downhill when I added the stalls.

w5wip3

I don’t know what it was but I did and redid the stalls so many times and they never turned out quite right. I was using the “correct” colors in the pallet, so why did they look so out of place? Honestly I don’t know all I know is, if I’m going to keep deciding on a color pallet at the start I’m going to need to be more careful with the colors that I pick and start with the highest detail thing and then work towards the lowest detail thing.

If you have any tips and tricks that you use for nailing your color pallet please leave them in the comments! I really want to get better at constraining my color pallets down!

Anyway, its a bit of a short DevBlog this week. Hope you have a great weekend!

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