Archives for the month of: July, 2018

Hiya, welcome back to the Kana Quest Devblog. And this week we are looking at what went down at this year’s AVCon.

I went to AVCon last year, and it was the first event I ever took Kana Quest to. And I had an amazing time. If you have a game that you’ve been working on, and you want to show it off I cannot recommend AVCon enough. It’s a friendly crowd, its in a great venue, Adelaide is a lovely place and what’s more the barrier to entry is exceptionally low. Most events cost money to attend, but not AVCon. They do have a right of refusal, but they don’t mind if your game is a bit rough around the edges. Both times I have gone, I’ve seen student games as well as game jam games being exhibited. So, if you are in Australia, and can afford tickets to Adelaide, along with accommodation, do not overlook AVCon.

So this year I went with my mate Reuben. He helped me exhibit at PAXAus last year and is doing some contract programming work for me for Kana Quest. We both met up at Melbourne Airport for our flight on Wednesday. One small piece of advice is to get to these events early. You do not want to arrive on the day of set up and run to the event hall. Because we left on Wednesday, we had all of Thursday to patch bugs and double check everything was running smoothly. Another advantage getting there early is that we had time on Friday to buy supplies for the booth. If you are EVER running a booth at an event like this, here are some things you should have.

  • Hand Sanitizer
  • Water (a lot of it)
  • Snacks
  • Decorations for your booth.
  • Strepsils / Some other throat lolly
  • Anything that brings you joy in dark times.

You will be surprised how much talking you will do during these things, if you don’t have ample water, and strepsils you are going to lose your voice. You are also going to burn through your energy reserves very quickly so make sure you have snacks to keep you going. This year there was a printing error in the booklet that said the indie game section would be open until 7 and not 6. Reuben and I had all these provisions, and yet we looked like this at the end of day 1.

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And never underestimate how much just a little bit of decoration will do for your booth. We had a small printed poster from Officeworks, some fairy lights, some black backing board, and some dark blue fabric we bought from Lincraft. Which took our booth from this.

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to this.

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See how much of a difference that makes? This wasn’t a super fancy setup either. Everything was being held together by gaffer tape. That backboard was literally being propped up by surplus water bottles that we had. Remember as long as the audience cant see the bugs, you can pretend they don’t exist.

But how was the event its self?

Well it was pretty good, we had lovely neighbours next to us. We had The Caves of Atman DX on one side and Spacetug on the other. We also had Brief Battles and Primordial’s Fireborn across the isle from us. I hadn’t met most of these devs before, but they were all lovely and we had a blast chatting to them and playing their games throughout the weekend (Although I had met one team member of Fireborn a week or so prior). Please check out all of their games, they are all super cool and tonnes of fun!

We also had a bit of media coverage, which I am never going to say no to. Once their articles are written up I’ll edit the links into this blog post, but until then we will just have to wait.

But honestly that’s about it. We went to the convention centre, people played Kana Quest, we talked a bunch, and then we collapsed with exhaustion in our Airbnb at the end of the day. All in all, I love do love AVCon. Hopefully Kana Quest will have launched by the time AVCon comes around again and thus I probably wont be exhibiting next year, but its always a good time. But before I leave you have a selfie of Reuben and I on the plane home.

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