Hi all! Welcome to the DevBlog for Kana Quest, where I document what I’ve been working for the week, and what I’ve learned along the way.

This week I did something I’ve never really had to do for Kana Quest before, and that is draw people in pixel art using very limited amounts of pixels. So this week we will go through the things I made and what the process for doing so was.

But firstly let me give you some context on what I’m making this for. So each world in Kana Quest has its own unique layered background art that repeats so that I can make use of parallaxing. I’m currently working on world 8 which is a homage to John Brack’s 5pm Collins St.

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You can see in the original there are two rows of people. I’ve finished the first one, and am up to the second. And this is where this weeks topic comes in. See the people in the second row are going to be much smaller than the ones on the foreground and thus I have way less pixels to work with.

 Each of these people range from 21-39 pixels wide and 61 – 88 pixels tall. In other words they are all way smaller than any of the people at the front. Quick heads up, I’m not going to go over how I arrived at my pallet for these people. I’m going to focus on the drawing aspect for this week.

So where did I start with these? Well I started each with an idea of what the person should look like at the end. I know this sounds silly but just having an idea of what you want them to look like will help. I also made a conscious effort to make sure they would all look different from each other. But once I had an idea of what I wanted I would start with the head.

w8PersonHead

I wouldn’t go for anything super detailed, just a roughly head shaped blob. Then I would figure out what shape the head should be using what I was planning and using reference photos. Always use reference photos, if you are anything like me and have the imagination of a gold fish they will be your best friend. For this blog we are going make a caricature that you will probably recognise from sailor moon: the nerdy schoolboy with massive glasses.

neeeeeerd

Gurio Umino from Sailor Moon

For this character, I figured he would have a pretty large and round head. Which also helped create room for his big glasses. I also gave him a bowl cut to make his head even more ball like. Something that I noticed very quickly making these characters is when you have this few pixels shape is really important. You have to express as much as you can from the rough shape of things. This is why I chose glasses boy here as the example for this blog.

w8PersonHead

Once I had the rough shapes blocked out (the face, hair and glasses) it was just a matter of shading everything to give him depth. Now I am not using hard outlines for these people. You are free to do that for your own pixel art if you like, I’m opting not to because it is not in style for Kana Quest. Another thing to pay attention to while shading is to use your shading to imply shape and texture. For example on the glasses I use shading to show how thick and bulky they are. I also use skin shading to show the curvature of his face.

But of course this is just the face. As I said before, for each of these characters I started with the head and worked my way down. The reason I did this is because by starting with the face I can get a good sense of what sort of personality I want to depict. In the case of this one, I wanted him to be pretty stiff and awkward looking. I also wanted him in the classic Japanese School uniform winter blazer. So what I did is I created a basic shape of his body; in this case a rigid rectangle. Then I placed where the hands and feet would go. It’s always easier to place where you want the hands and feet to be and work back towards the body than the other way round. In this instance the hands and feet were just straight next to his body, so it would have been pretty simple either way. Then I drew in the outline of his blazer and finished with shading. Once again keeping in mind that we need to use shading to help the viewer infer what the shape of everything is.

w8PersonBody

And there we have it! A finished person. Now if you excuse me I have another five of these things to make before I can finish making this world.

Anyway I hope you’ve enjoyed this week’s devblog. I unfortunately wont be uploading a devblog next week as I will be exhibiting Kana Quest at this year’s Animaga in Melbourne. If you are coming, please come find me at in the indie game section, say hello and give the game a shot! But until next time, take care and have a great week!

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