Welcome one and all, to a very special Kana Quest devblog. This is the last time I will be writing to you before the game comes out on Steam. Kana Quest has a release day: March 12. And we are in full marketing mode to try get this game out there, and make it as big a success as physically possible.

But first things first. Why don’t you all enjoy the release trailer I’ve been working really really hard on.

 

And there it is. I hope you liked it. Making this made me more than a little batty. If y’all are interested down the line we can do a “making of” devblog, but we will leave that to another time.

So now we are going to get into the real meat of things. And that is this devblog I would like you do something for me.

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So what am I asking of you? If you are able, please do the following.

  1. Wishlist the game on Steam. You can do that here: https://store.steampowered.com/app/725850/Kana_Quest/ . The reason this is so important is that it helps Steam’s algorithm figure if my game is worth anything. If we do not get a good enough threshold for wishlists Steam will bury Kana Quest.
  2. Follow the official @KanaQuest twitter account, and like and retweet the big announcement posts. This increases our reach a huge amount and puts the game in front of more folks.
  3. Tell your friends about Kana Quest. If you have a friend who you think will like Kana Quest. Please tell them about it. If possible try to get them to do steps 1 and 2 as well.
  4. Once the game is out. Please leave a review on Steam. This is another one of those things that can cause a game to get buried by Steam’s algorithm. If you do not have enough reviews the game will get perceived as a “junk game” by Steam’s algorithm. And I am not saying you have to leave a positive review either.

So with that out of the way. What else do I have to tell you?

Well Kana Quest is going to be at PAX East at the end of the month. I know most of you who read this are based in Australia, but if you’re up there, please come say hi. And if you are up there, we will be selling Kana plushies again. But they are improved on the first iteration we did in 2017. They are bigger, and they have nicer fabric. They are still handmade though, so stock is extremely limited. If we still have stock when I get back I’ll put out an announcement and whoever messages me first will get it. 86358616_509955723230863_6127210008150016000_n

We will have a restock of the pins we sold at PAX Aus. So if you would like to get your chance to get your hands on one of them.

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And with that, I just want to say a big thank you to all of you for being a part of this crazy little journey of mine to make this game. I really appreciate you all for turning up and reading the devblog each month. And I hope that when the game comes out, I did a good job and that you love it.

And with that, I’ll see you on the other side of this release. Take care until next time.

Theo