Archives for posts with tag: travel

Good morning everyone! This month’s blog is a little sideways turn from our usual venture… written by Julian AKA ‘Zorsy’, one of the composers for Kana Quest. This is so Theo gets a good rest, and so he can tell us more exciting developments behind the scenes hehe. 

It’s been an amazing venture so far being contributing to some of the music for the game alongside the talented Leina https://twitter.com/rein_bel

One very fun challenge composing for the game has definitely been realising the worlds that Theo has created through various forms of traditional music. We’ve swayed through Enka, Ghibli, to more recent JPop. All of which have provided their own unique challenges in relation to soundscapes, samples and the cohesion between traditional Japanese genres, a chip-tune canvas and the individual flares of both myself and Leina! 

I think embarking on the project, neither of us were quite sure where we would end up, but with the majority of the music completed by the time of writing, i’m definitely quite happy with where we’ve ended up! I’ve written a list of some of the more fulfilling challenges to overcome.

 

Background Research

Coming in fairly recently to the project, It’s been awesome to be part of Theo’s vision, as the idea of utilising the tutelage of hiragana/katakana within a Bejewelled Puzzler type of game really appealed to me as i loved problem solving games and am currently studying Japanese myself (Which reminds me after this blog…). However that did involve a lot of research into the game and world that was to be created, and I often found myself delving into some older Japanese styles that I hadn’t been quite familiar with: 

https://www.youtube.com/watch?v=nvvXOfLs-ng

Here was one of the examples of styles Theo was looking at. Whilst the musical brain within me was quite familiar with harmonies and melodies and the ability to recreate them on the piano, I was not initially familiar with traditional Japanese instruments such as the Shamisen/Koto/Shakuhachi at least from the angle of a composer to utilise them! Early on me and Leina had decided that more of these traditional sounds might best be best approached by her, especially for intricate articulations. Here’s an example of some of Leina’s beautiful music: 

Within this challenge, I think there have been many instances where I’ve been faced with a problem such as “this chip-tune element sounds too out of place amongst the traditional instruments” or “how do i make that percussion sound not too aggressive?” as well as “how do I make that percussion sound more aggressive” and the next thing you know, some of the most simple of tasks takes a very long time or the complete opposite! 

Some of my favourite contributions to the soundtrack so far have definitely involved a very large track listing, so one of the best skills I’ve picked up so far has been efficiency in how you layout your workflow!

https://www.instagram.com/p/Bz_vC9JBiM0/?utm_source=ig_web_copy_link

 

Cohesion

We’ve taken a progressive approach to the soundtrack in which the worlds take a (for the most part) chronological approach to it’s production. So we start from Traditional and Enka music, to eventual heavier more AMV OP Japanese Pop music. Whilst throughout every piece will always feature touches from both composers, you can see the early part of the soundtrack composed by Leina, which morphs into a more modern production style composed by me! It’s been really great to see how our styles have all matched with future stages adopting little callbacks to traditional Japanese instrumentation but retaining it’s energy receptive to the world it accompanies. 

WORLD 9 Music

https://www.instagram.com/p/B0SEOodgPqg/

I think where we are now, one of the amazing parts of how it’s been composed is that you can hear both of our styles fusing together, and in fact I’ve definitely learnt a lot from having Leina next to me composing on the game! 

Mobile Composing

This applies to all of us to some degree, but I know one of the biggest challenges especially on my behalf has been composing whilst travelling! Upon starting this soundtrack, I was in Japan myself, but travelling for the majority of May – July definitely was a challenge! As a methodology, most of the time I compose with a piano, and write on the piano, but there were many instances where I’ve written by singing/by hand/by computer or if luggage permits me, travelling with this miniature buddy of mine:

https://www.instagram.com/p/Bz9cCk_ABsh/?utm_source=ig_web_copy_link

Based on methodologies prior to taking on the project, this has been a very enlightening endeavour limiting myself to barely working from my nicer studio back home! Whilst majority of the mixing is still done on my speakers back home, it’s been really inspiring writing whilst i’m on the go, and I do believe some of what I’ve been able to conjure wasn’t possible whilst being in Australia. Creating limitations has always allowed me to grow in another area, and so far I’ve composed from the comfort (or discomfort) of:

  • A couple of friends houses
  • On the plane
  • On the train
  • In my hostel
  • In my bed
  • In my Capsule hotel even. (yes don’t tell Theo) 

*Theo here, Julian. You know I read this right :P* 

There’s still some music left to go, and whilst on my end the composing side of the music making is very close to done, it’s awesome hearing the whole soundtrack come together as well as hearing it get pieced together is a really satisfying experience! 

Time to study Japanese… with Kana Quest… 

 

*Theo here again, please give a warm thanks to Julian for this month’s Kana Quest devblog, by following him on twitter – https://twitter.com/ZorsySan and instagram – https://www.instagram.com/zorsysan/ .

Next month we are going to have Leina in and talk us through some of the finer points of working with traditional Japanese elements.

If you are interested in following Kana Quest feel free to sign up to the mailing list at kanaquestgame.com 

Until next time, take care and have a wonderful month*

Well its been a month. A whole lot has happened. But most importantly as I’m writing this… I am in Japan. The place where Kana Quest began. So this month we are going to look at my journey through Japan and look at some of the places that Kana Quest drew inspiration.

 

First up is the flight over. Not too much to talk about here, but the first stop in my travels was Cairns. Can’t get to Osaka without going through it. But I had enough time in my lay over to get some work done on Kana Quest, and charge all my devices up again for the next leg.

Speaking of the next leg, I got off at Osaka. Now I don’t mean any disrespect to Osaka. But I am honestly not a huge fan of Osaka. I personally have never really enjoyed myself any time I’ve been there, so I got off my plane. Headed straight to my hotel. Passed out. And got on a train to Kyoto the very next day. Which is good because in Kyoto was one of the main reasons I was in Japan: BitSummit.

IMG-1094So I tried to exhibit at Bitsummit this year, and unfortunately I was not successful. But I did decide that it would be worth heading over there and meeting some new people, playing some sweet new games, and learning some new things. I do want to give a shout out to Andrew (@DigDugpa), Shawn (@auberginenasu) and Lena (@Crowbeak) who took took me under their wing and introduced me to folks. The show was really cool and there were some really sweet games, and there was a surprisingly large amount of Aussie devs there. There was Necrobarista, Unpacking, and Frog Detective. The dev for Rising Dusk; Lukas Stobie was also there.IMG-1095 (1)

But once the show closed on Saturday, it was time for a Bitsummit tradition… The River Party. Devs, volunteers and attendees converge down on the Kyoto riverbank and just chill. Now the photo below is what the river bank usually looks like…IMG-1097

And this is what the riverbank looked like with all of us down on it.

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It kind of amazes me that we had a group of people this large (most of whom were drinking), and the cops were not called. I mean no one was doing anything awful, but a group of folk that large is going to be loud. And I can only assume that it eventually got annoying for the locals who were just trying to walk along the river bank.

But all good things come to an end, and so did Bitsummit. But I still had a bunch of time in Kyoto. So what did I do? I went to tourist destinations and drew.

Pictured above is Arashiyama. The place where that iconic bamboo grotto is. But I have always loved this view of it, from the outside. There are way less people, and its still just as beautiful.

I also went to Kiyomizudera. Which is the most iconic Buddhist temple in Japan. Unfortunately for me the temple its self was under restoration so it was covered in scaffolding.IMG-1128

But fortunately for me, I actually went there primarily for the sake of seeing all the small little alley ways that lead up to the temple. See Kyoto is one of the few places in Japan where you can still see traditional Japanese buildings still in good condition (you can see them in rural Japan, but they are often a bit run down). And let me tell you, the alley ways leading up to Kiyomizudera are just stunning in their own right.IMG-1123IMG-1125

I mean just look at them, they are gorgeous. I wanted to do a world in Kana Quest that referenced these alleyways, but due to the parralaxing backgrounds it would have been near impossible to execute them in a way that would have looked good.

Once I finished mucking around in Kyoto, it was time to go home. And let me tell you, home had not changed one bit. It was exactly as I remembered it. The clouds were even doing my favourite thing where they covered the tips of the mountains. Of course when I say home I mean where I lived. A small town called Wadayama in the dead centre of Hyogo prefecture. Below are some pics of my neighbourhood.  

If you were wondering where the first four worlds of Kana Quest came from, this is where they came from. While they don’t look exactly like the real world inspiration, what was more important to me was that the worlds made me feel like I was back here.

But then we have the cherry on top of my nostalgia sundae. The shitty box I lived in for a year. Now the pics just below don’t look that bad… that’s because the moment I moved out. They gutted the insides, repainted the outside and landscaped the surrounding area. Because let me tell you, when I first got there, there was mould everywhere, there were spider webs in my stove top grill, there was a large plastic bucket where a shower should have been (actually that one never got fixed while I was there), and the fridge that I had been left was not working…. And yet… god it was good to be back home.

Also, see that car parked in the third picture? That’s where I used to park my car. But something you cant see so easily is that there is a full two feet drop on the left hand side of that car. So driving into that thing was terrifying because if you messed up… your car was gonna end up on its roof.

IMG-1257

I also decided to do a drawing of the little park next to my home. When I moved in one of my coworkers asked me if being next to the shrine bothered me. She didn’t understand me when I said that I quite liked it because she thought it was scary. Still to this day I think I was very lucky to have something so beautiful next to where I lived.

Now this is starting to get a bit long so I might start wrapping it up. But before I do we are gonna do a few last rapid fire pics and what they are and why they are important.

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My fav Pokemon gets its very first official plushie from the Pokemon Centre, and I am so stoked.

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The Hiroshima Genbaku Dome. I was planning on drawing this one, but when I got there I found it a bit too upsetting to draw. Especially when you look at the pictures of the immediate aftermath and you can see the landscape around you as being nothing but complete devastation, I just found it a bit too much.

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The neighbouring prefecture to my Hyogo to the north west is Tottori prefecture. Which has the honor of being the least populous prefecture in all of Japan. What does it have? Honestly not a lot apart from a lot of natural beauty and sand. Seriously look at these sand sculptures at the Tottori sand museum!

Finally, I have actually been getting some work done while I’ve been over here (I know it doesn’t look like it). Unfortunately most of it isn’t ideal for showing off. But the art for the final mechanic in Kana Quest is now finally implemented. KanaVeyorBeltFinished

In terms of other Kana Quest news, our composers Julian and Leina are working damn hard on the music and I cannot wait to share it with you. And I might get them to write a devblog in the future about what they were trying to achieve with their music.

And with that, that’s all I got for this month. We are going to keep working hard on Kana Quest as we get ready for release later this year. I’ve had a few folk ask me if there is anything they can do to help the game leading up to release. And the answer is pretty simple, tell your friends about Kana Quest. You telling your mates to get excited for this game will do more than anything I do here on this devblog.

Until next time. Take care all!