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Hi all, welcome to the Kana Quest devblog. For those who don’t know Kana Quest is the game I’m making. It’s an educational puzzle game that teaches Japanese. And because to be making a game about learning Japanese, I do need to be reasonably proficient at you know… speaking Japanese.

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And so a few folks have asked me what my top tips for studying Japanese are (excluding Kana Quest of course). So, today we going to go over my top 5 tips for learning Japanese.

And just a quick run down about my experience with speaking Japanese. I studied Japanese during high school, and did it in my graduating year. From there I studied it at university. And then I went and lived in Japan for a year as an ALT (Assistant Language Teacher). In terms of JLPT, I’ve only done 4 (second lowest). But these days I would put myself somewhere in between JLPT2 and JLPT3. My vocab and Kanji being the things that are probably JLPT 3. But my speaking, listening and grammar are closer to JLPT2. So if you are JLPT2 or higher, maybe take everything I have to say with a grain of salt.

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5. Know Your Resources

The first bit of advice I would give you is to have a good knowledge of the resources available to you. But beyond knowing what resources are out there, when and how to use them. So some resources you will absolutely want to know are…

  • jisho.org – Jisho literally means dictionary in Japanese. It’s probably the best Japanese-English dictionary available to you online. It has lots of alternate translations for most words you search. But it also often has example sentences. Example sentences are so valuable, so pay attention to them whenever you can.
  • Google Translate – This is a little controversial, but if you are using this exclusively to look up one word, usually its pretty good. Not as good as jishi.org, but it is faster. So if you’re trying to remember a word you’ve already learned, or check the kanji for a word you know, its great. Just be aware that google translate can mess up, and can easily lead you astray especially if you are in unfamiliar territory.
  • Kodansha’s Essential Kanji Dictionary – If you are studying Kanji… this is going to be your best friend. I got mine in high school and I love it dearly. This probably isn’t something you want to get if you are a complete beginner. But if you are starting to read more manga or light novels and you don’t know a character and it doesn’t have Furigana, this will save your butt.
  • Dogen’s Patreon Series – This is here for one function and one function alone. If you want to improve your pronunciation, there is no better place to go. I do have some caveats. Dogen emphasises studying exclusively pronunciation above all else. I personally do not recommend this. I personally think you need to study grammar, speech patterns, vocab as well as pronunciation. And becoming aware of the nuances of Japanese pronunciation when you start learning is much better than after you’ve picked up a bunch of bad habits.
  • Textbooks – Personally I only really have experience with the Genki Textbook series. Personally I really liked it, I think it does a good job of explaining Japanese grammar. But I really like studying grammar patterns a lot, so if you don’t… your mileage may vary.
  • Japanese Ammo with Misa – If you hate textbooks, give this youtube channel a go. She covers a lot of the basic grammar very well, as well as vocab. Though she certainly more focused towards beginners than more advanced learners. She also does a good job covering a lot of common beginner mistakes.
  • Nihongo no Mori – Another youtube channel. This one is much better for learners who are comfortable with listening to Japanese with very limited English. They also do excellent grammar, kanji and vocab recap video’s to help you prepare for the JLPT (Japanese Language Proficiency Test). If you are an intermediate or advanced learner, I cannot recommend this one enough.
  • AnkiApp – Sooner or later you’re gonna have to do a flashcard. Anki is probably the best flashcard app. So why not use it? It’s free, its really flexible and it does a good job of tracking your progress. But just be aware that flashcards are only really good at getting a thing in your brain. Not how to use it. Make sure you give yourself the chance to apply the words you use with the flash cards.

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4. Avoid “Learning by Anime”

This is not a hard and fast rule, but 95% of the time, when I see/hear someone say I’m going to learn via anime, it usually ends with them either A. not really learning any Japanese, or B. learning to speak “Anime Japanese”. Both are problematic. This is not to say you can’t use anime as a learning tool. But like all tools you have to know how to use it.

If you want to include anime as a part of your study regime, good! Do it. But operative word there is “part”. It can’t be your only method of study. And remember, while it is probably more enjoyable than normal study. It is should still be study.

So lets go over how you actually use anime to study. The first thing you need to do is pick a show. And there is a wrong answer to what show you pick. Do not pick something that doesn’t depict daily life or lots of average conversations. That means you should avoid most shonen anime. The reason is, a lot of shonen anime involves a lot of fight scenes and magical terminology. This results in a lot of characters using language you just will not use in real life. For example in almost any shonen anime, someone will use the word “kisama”. Which kinda means bastard. But you do not use that in real life. Even if you wanted to insult someone, you would not use kisama. You would use “temee”. Which you still wouldn’t use because you don’t want to lose all your friends. You see my point here right. Often times anime uses highly stylised language to add to the drama, this is great for theatrics… but terrible for you learning. So stick to anime that focus’ on daily life interactions. Or better yet, drop the whole anime thing and just watch Terrace House. It’s basically ALL daily life interactions and you get a much better idea of how people ACTUALLY talk in Japan.

So now you’ve found a suitable show, you are going to want to turn off your English subtitles. You heard me. There have been quite a lot of studies based off watching TV and movies if foreign languages, and if you have subtitles in your native language turned on, you’re going to learn basically nothing. Instead, you want to turn on Japanese subtitles. This will give you a visual, as well as audio ques to each word you are listening to. Another reason Terrace House is amazing is that because it’s on Netflix, you can turn on Japanese subtitles REALLY EASILY. Finding Japanese subtitles on CrunchyRoll or Anime Lab is just not going to happen.

Now… Finally you have a show, you have Japanese subtitles turned on. You can finally start watching. Wait did I say watching? I meant studying. You are going to listen to each and every sentence being said, and you are going to stop every time someone says a word or a sentence you don’t understand. You are going to write down each word you don’t know, find out the meaning, re-watch the sentence again and again, until you get what is being said. I also recommend parroting back one characters lines as you do this. Try to copy their inflections and speech patterns as much as possible. This is good for your pronunciation, as well as your ability to understand. Turns out the brain picks up language faster if you speak it out. Keep doing this till the episode ends.  When you start doing this, a 24 minute episode will have taken you about an hour. You will get faster the more you do it, but this is not clean uninterrupted viewing. You’re not going to be able to binge watch a show because you’re concentration is going to be shot by the end of one ep.

And remember, this is not a beginner friendly study method (in my opinion). So if you’re struggling with it, maybe give this another go when you have a bit more practice up your sleeve.

And sides….

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3. Why Watch Anime, When You Have JPOP?

Seriously though, this is my secret technique for getting better at Japanese. You do everything I just explained for anime, but you do it for a song. And its so much better for a bunch of reasons.

  1. Songs are way shorter and require much less of a time and energy commitment.
  2. You can find kid’s songs that are way more beginner friendly than most anime. And even if you found a kid’s anime that was at a beginner level, you probably wouldn’t enjoy it. But you can find some Japanese kid’s songs that are honestly really listenable.
  3. Music helps you memorise things better, especially if you are an audio learner.
  4. Singing along is lots of fun, and when you go Karaoke, you get to impress people by the fact that you can sing in Japanese.
  5. Because the language in songs is poetic by its very nature, it exposes you to non typical sentence structure. This is good because it allows you to comprehend and parse more complex ideas, and grammar structures when you encounter them outside of the song.
  6. Finding the Japanese lyrics is way easier than finding Japanese subtitles for an anime.
  7. WAAAAAY more choice of stuff you can listen to that will suit your taste. If you watch anime, you are basically forced to watch stuff that focuses on daily life. And if that isn’t your cup of tea that sucks. But with music you can listen to whatever genre you like.
  8. You can listen to music on the way to work/school so you can listen to it and revise things while just listening to music.

The main drawback from listening to music is that you can’t expect to use phrases you learn in song in daily conversation. But I promise you it will help in so many other ways.

But as much I’m raving about using music as a study tool, once again. It is one thing you should do as a part of a good study regimen. And while you can use it to practice many key language skills (Vocab, grammar, pronunciation, listening) and adapt it for whatever you’re weak at. You do still need to spend time speaking, reading and writing in addition.

 

2. Find a Way to Speak Japanese

I mean, I know this is a bit of a no brainier. But the ability to speak with other people in Japanese will help so much. But finding a place to speak can sometimes be challenging. So here are some ideas of places to look for a conversation group.

  • At a local university. I know my uni has a Japan Club and they do a weekly conversation meet up. From my experience of university clubs, they usually don’t care if you don’t attend the university. They mostly care that you pay a membership fee which is once per semester. While I can’t tell you how much every club would charge, but at mine it was $20 per semester.
  • Try to find people in your area who want to practice. This option I would usually only recommend for folks who are more experienced because non native speakers can’t correct your speaking like a native can. So you will pick up bad habits if you do this too early. But if you’re an intermediate learner this can absolutely be a valuable tool to help you improve.
  • Conversation Classes. This is an option that is only really available if you have the cash to do it, but it is a really good thing to do. Even going once every two months is better than never speaking at all.

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1. Consistency is Key

Yeah, yeah I know this is an obvious one but get over it because you need to hear it again. Doing 5 minutes of study a day is better than 35 minutes of study once a week. Yeah that 35 minute study session would be good too, but consistently getting your brain to process the language you want to learn is the most important thing you can do.

And that word, process is the important thing to remember. Often you hear folks say “Oh you need to immerse yourself in a language to truly learn it”. But honestly immersion is overrated. When I was living in Japan I didn’t have time or the energy to listen in and process everything that was being said around me. So I didn’t improve all that much. Certainly my speaking got better, but my vocabulary and the grammar patterns I knew, stayed mostly the same. Whereas when I was consistently processing new words and grammar patterns and then applying them back in Australia, I improved a lot more. Maybe you’re lucky and you can pick up meanings and grammar from context really well… But that ain’t me.

So for the end of studying consistently, find the study that you enjoy most. If you like reading, buy some Japanese novels on your phone or kindle. And use that as your study tool. I’ve told you the study tool that I like the most: Music. But that’s only the tool I like the most because its the tool I can engage with most consistently.

Maybe the thing that gets you going is performing. If that’s the case, maybe doing speech contests (a lot of Japanese embassies have annual speech contests) could be the thing that motivates you. Maybe you like drawing a bunch. Then you can do calligraphy to learn kanji as a tool to motivate you. Or you could order some Japanese art magazines (and boy howdy do they have some amazing art magazines) and the desire to learn new techniques is what pushes you to translate each page. My point is, find the thing that allows you to practice as often as possible, that you enjoy, and use that to keep you going.

And it is with this principle in mind, that I made Kana Quest (That’s right we are bring it home). I know a lot of folk hate learning the Hiragana and Katakana because the only way to really learn it at the moment is a lot of rote learning. Which is boring and hard to do consistently over a long time. So I figured, what if I made something that people could do consistently until they knew Hiragana and Katakana, and that way they can start doing these other forms of study which while are way more fun and interesting… are also not beginner friendly.

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A drawing of the shrine entrance next door to where I lived in Japan. (Kanji says Yanagihara)

Wrapping Up

Anyway, that’s this month’s devblog. I hope you enjoyed it. If you found these tips helpful, please share the devblog and wishlist Kana Quest on Steam: https://store.steampowered.com/app/725850/Kana_Quest/

Here are all the relevant social media links if you feel like following.

Until next time, hope you have a great month. Happy holidays, and a wonderful new year.

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Hoi! This is Leina, aka Reina (@rein_bel), because in the wonderful world of Hiragana we have a kana (れ) that does both. I am one of the two composers for Kana Quest.

Though I don’t come from a strictly musical background like Julian, I am a native Japanese speaker who grew up in Japan, listening to the kind of traditional and modern music  that inspires Kana Quest’s soundtrack. 

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What makes a song ‘Japanese’? (And how do we stop being stereotypical?)

Let’s talk about Enka. 

Enka is a type of Japanese ballad music. Modern enka developed in postwar Japan, and enjoyed a revival in the 70s that still continues to this day. Enka is characterised by its sentimental lyrics, use of traditional musical scales, and slow rhythm – often a single syllable can stretch for several notes!

https://www.youtube.com/watch?v=wwKIvbOqqcc

(This is the singer Sachiko Kobayashi performing Enka. Remember her now.) 

Most people’s image of Japanese music may default to traditional Japanese folk music. Koto glissandos, taiko drums, that sort of thing. Have you heard of ‘Sakura Sakura’? It’s a well-known folk song that’s been popular since the Meiji period, and most kids are taught it at some point in their lives. 

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The song is in In scale, a musical scale used in Koto and Shamisen music. Coupled with the song literally being about cherry blossoms, it’s about as Japanese-y as you can get.

Then there’s also everyone’s favourite J-pop and J-rock, which evolved from the global 1960s pop and rock music phenomenon. The Beatles were explosively popular in Japan as they were everywhere else, and J-rock evolved from these influences well into the 70s, 80s, 90s and today. Nowadays Jpop is well-known for its peppy, upbeat energy and their prevalence in anime productions and pop culture. 

So what does this have to do with Enka

During the earlier stages of this project, Theo and I joked that most pop-culture depictions of Japan fell into two camps: ‘Samurai Drama’ and ‘Anime Girls’. Both of us had spent long periods of time living in Japan, and wanted to showcase the other facets of the culture that folks might not be as familiar with. Enka, with its roots in traditional Japanese music and western ballad music, is a perfect example of how modern music evolved into something distinctly recognisable to locals… but might not be as widely known elsewhere. 

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Japanese Instruments

Two instruments I used frequently in Kana Quest’s soundtrack are the Shamisen and Shakuhachi

The Shamisen is a three-stringed instrument that originated in China via Okinawa. In particular, the Tsugaru Shamisen style is known for its percussive quality. Depending on how the strings are plucked with the Bachi (plectrum), different tones can be produced. A hard downwards pluck creates a distinctive snap or twanging sound, which often becomes the rhythmic backbone of Shamisen solos. A gentle up stroke produces a clean, almost Koto-like tone. 

https://drive.google.com/file/d/1EnwMv7fNOoZlkcEd_wOzQ5E4Dr6Pu0uz/view?usp=sharing

The Shakuhachi is a bamboo flute known for its variable tone and breathy sound quality. In Japan, it’s known as an instrument played by Zen Buddhists as part of their meditation. 

https://drive.google.com/open?id=133Cyrif5SxGdHEptwCJM4hcNCY4DIWf0

 

Production Process

As mentioned by Julian in the previous dev blog update, both of us have a hand in every track. For some of the earlier levels, Julian writes the backing track and sends it over to me. I then write the melody, and send it back for the final mix. On other tracks, the reverse is true– I write the majority of the track, but leave the keyboard and mixing to Julian’s mastery. 

With so much back and forth between our two vastly different workflows and composing styles, it seemed like a bit of a risk jumping into the project– but it’s been anything but, and the final tracks are a beautiful fusion of traditional and modern that we’ve been looking for. 

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Conclusion

Now we’re seeing popularity in Japanese folk rock songs that reintroduce traditional Japanese instruments to modern music. Wagakki Band incorporate Shamisen, Shakuhachi and Wadaiko to their songs, and they came into the spotlight in the 2010’s through the power of the internet. Various independent Vocaloid producers have also begun using traditional Japanese instruments in their songs.

…Which brings us back to Sachiko Kobayashi, the Enka singer. 

Here’s her performing a cover of the popular Vocaloid song ‘Senbonzakura’, in a virtual live performance in the popular MMO Phantasy Star Online 2. 

https://www.youtube.com/watch?v=zyf7LvXOT4Y

Because “Folk-ballad singer wearing a mech suit in a virtual sci-fi MMO covers a folk J-rock song originally sung by a fictional anime android as cherry blossom petals swirl on stage” is something you really, really can only get in Japan. 

 

Hi all, Theo here. Please give a big hand to Julian and Leina for writing the last two devblogs! I’ll be writing the the next devblog as usual, but I hope you all enjoyed reading Julian and Leina’s work as a change of pace.

However on the topic of the next Devblog, it will come out a week later that usual as the weekend the next devblog would come out the weekend of PAX Aus. Which, Kana Quest will be showing at this year!! So expect the next devblog on the 19th of October, not the 12th. But until then, have a great month. And if you want to read the devblog as soon as it comes out feel free to sign up to our mailing list at kanaquestgame.com

First thing’s first, I know I missed the January devblog. I’m sorry it wont happen again. But… it’s here now, and it’s a new year, which means this is the first devblog for 2019! This is going to be a big year for Kana Quest as this is the year we are going to release! Knowing the end is in sight is a strange feeling as I’ve been working on Kana Quest for the last two years of my life. But I hope you all will be there with me as we run headlong down this final stretch!

So what does this “final stretch” look like in terms of development? Well for me personally that means making all the levels. I had spent most of 2018 finishing the art and making all the visual assets, but in terms of gameplay, very little was being made. But now that I’ve finished all the visual assets and Reuben my programmer has finished programming in each mechanic, I am able to churn out levels very quickly. How quickly is that? Well since last month’s devblog, world 5, 6, and 7 now have all their levels made. Of course these levels still need play testing before they are 100% good to go, but they are playable, and reasonably balanced.

So, seeing as levels are all I have been doing this past month, I’m gonna tell you how I have been making them. And some of the weird things I have to pay attention to when I’m making levels.

The first thing I do when I start making a level is I figure out, how hard I want this level to be, and what kana I want the player to see.

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Sorry if this is a bit too game design 101 here buuut… This is the flow channel. Flow is that feeling where you are in the zone. But getting the player into the zone requires very careful balance from the game designer. So something I’m sure you will notice when you play Kana Quest is that every three to five levels will build in difficulty, only to drop back a bit and then continue ramping up in difficulty.  The reason you do this, is that it’s just more fun for the player.

In Kana Quest there are a few different ways you can control the difficulty of any given level. They are:

  • The amount of Kana in a level
  • Size of the level.
  • Potential board state permutations
  • Number of potential solutions
  • Complexity of solution.

So lets go through each of them. And first up is the amount of Kana. So in my experience, you have a hard cap of about 14 -16 different Kana in a level. Why is this? This is because past this number, there is too much information for the player to comprehend. And personally, even I can’t process levels with this many Kana. It’s also a difficulty that isn’t a lot of fun for the player. Solving the puzzles is fun, recognising kana… not so much.

The size of the level like the amount of kana, also has a hard cap. This time its not so much about overwhelming the player though. The largest you can make a level in Kana Quest is 7×4. This is simply because if you make the level any bigger, it will not fit on the screen. I know that sounds silly, but due to the way pixel art works, there is no easy way to just “zoom out” without also causing a lot of pixels to bunch and stretch. But honestly, most of the time this is plenty to work with. If you are smart about how you construct things this is not actually as bigger constraint as one might think it is.

What I mean by “potential board state permutations” is how many possible unique configurations can be made in any given level. So for example.

These two levels have the same kana, and the same starting positions but the first level is significantly easier than the second because the number of possible configurations of kana has been significantly reduced. Forgive me if my maths is wrong but the level on the left has only 120 unique board positions, whereas the level on the right has 362880 unique board positions. And while an advanced player can see through all the unnecessary information in the second level, it doesn’t actually make the puzzle any more fun for the advanced player because in both scenarios, the solution only requires two moves. So while you are giving advanced players a disappointing level, you are giving new players a level that is so information dense they will almost always solve the level by brute forcing the solution. What I’m trying to convey here is that when designing puzzles you need to control the amount of possible states so that you can guide the player to the solution. Now for more advanced levels its fine to offer levels that are more open ended, but you do need to be very sparing with how you do so.

Next up is the number of potential solutions. This category is a tricky one as personally I feel as though levels with multiple solutions make the level harder, not easier. Why you might ask? Well because it means that your players are less guided towards the optimal solution. It means they are more likely to get caught on unintentional red herrings. It also means that if the player wants to get a gold medal for a level, but they have only ever completed the level using an alternate solution that is more move intensive than the planned solution, they could spend way too long trying variations on the “wrong” solution. Really this is a side effect of having too many potential board state permutations, but every now and again its fun to have levels that offer multiple answers. Lots of levels in Kana Quest only have one solution, and lots of levels have multiple, the important thing is using this technique intentionally.

The final technique that I can use to control the difficulty for the player is probably the most important one. And that is complexity of solution. If the solution only requires two or three moves, its not a particularly complex solution. This usually means that the level isn’t super difficult. However, completion critical moves increase the complexity. A completion critical move is a move that if not made, the level cannot be completed.  Of coarse this can then be balanced with previous techniques. For example.example3

This is a level from world 1. And is in my opinion one of the best levels in that world. This has a very low complexity of solution, but in contrast to the all the levels before it, it has a slightly higher difficulty. But that difficulty comes from a larger number of potential configurations, multiple solutions, and a larger level size. The result is a level that isn’t too difficult, but does force the player to stop and think about the solution. But as the game ramps up in difficulty, ramping up the complexity of the solution is usually the safest way of doing so. Why is that? Well, it means you can control the amount of information you throw at the player to a far greater extent. Remember, you don’t want to overload the player with information, if they do they just start brute forcing the puzzles and have a bad time.  So an example of a good level made by giving the player a complex solution is this level.examplesolution

The reason this level is good is because it requires a good amount of moves to complete, and there are only two completion critical moves required (using the Slime Kana on the correct Kana), and those moves can be executed by the player at any point. Whereas, here is a level that has gone way too far on the complexity of solution.example3

This level is way too hard and is to date the most difficult level I have made. And the reason is, that every singe move in this level is a completion critical move that requires being done in the exact right order. If you make one wrong move, you cannot complete this level. The fact that this level has a relatively constrained number of possible configurations is its only saving grace. And I wouldn’t be surprised if I remove, or rework this level before the launch of the game.

I think the real take away from this blog if you are making, or thinking of making your own game is; What are the different vectors for making a game difficult? Are there enough? Are there too many? What are the implications of using one of those vectors? What are the implications of using multiple of those vectors at once? How far can one push any and all of those vectors before a game becomes impossible? And most importantly, at any point in a game, what vectors of difficulty does the situation call for?

Anyway, these are the things that I’ve been thinking about for the last month or so. I’ll see you next month. If you have any questions about game difficulty or you disagree and you want to start a discussion, feel free to leave me a comment and we can have a chat. Until next month, take care.

So, I had a job interview recently and I decided to make a game about job interviews.

Fortunately mine went much better than in the game but still, I saw an opportunity to be silly and I took it.

So without any further ado, I give you Job Interviews Suck.

https://dl.dropboxusercontent.com/u/67682888/TwineGames/Job%20Interviews%20Suck.html

So a little bit ago I decided while I didn’t have a proper game design job I should keep making personal projects in the meantime. Rather than my game design skills languish and go to waste.So I decided was that I should make short simple (mostly comedic) games that I could pump out every week or fortnight.

And this is the first of these games.

It is called Boring Game and it was inspired by Ubisoft and the whole Assassins Creed: Unity fiasco with them saying women were just too hard to make.

Hope you enjoy!

https://dl.dropboxusercontent.com/u/67682888/TwineGames/Boring%20Game.html